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Cheats-FAQ

MiB64 Cheats FAQWritten By Gent

This should help you with any questions that you might have about adding & editing Codes in the Cheat Database. Maximise this window if you are having trouble viewing it.

The Do’s & Don’t s’ Of Adding & Editing Cheat Codes.

Q: Why don’t the cheats work in MiB64 ?
I ticked what i wanted to use but it does nothing on all games I have tried. What can I do to make them work ?

A: Make sure you have enabled your Memory Pak otherwise some cheats will not work! To make sure it is go to options/Configure Controller Plugin.

Q: Why can’t i see any cheats in the Menu, it is Blank ?

A: Well this could be several reasons.

  • The game you are playing has no cheat support at the moment, so either follow the  links  to a site  to add yourself some cheats, or wait until they are supported for that  game.
  • Make sure that the MiB64.cdb file is in the root folder(with the MiB64 Exe)
  • There May be a memory hang caused by opening too many Roms after the other this can cause the Cheat Menu, Rom Properties to display empty. Just close MiB64 and then reopen it. Load your game and check if the Cheats are there.
  • You would need to add a cheat into the blank menu for the game.

So just enter this example below:

Name: Test
Code: 80123456 0001

Once you have added the cheat  close MiB64. Now go into the root folder of MiB64 & open the MiB64.cdb file in a text editor. In other words Double Click the MiB64.cdb File and it will open in Note Pad. Search for your Games name:

In this case we will try Super Mario 64  is Name=Super Mario 64
so search for Name=Super Mario 64 if that shows nothing try without gaps etc making sure you are the right Region Cheats you need once it finds it.

Example:
(JU)= :41 (1080) these are for NTSC
(J) = :4A (JAPAN) these are for NTSC
(U) = :45 (USA) these are for NTSC
(E) = :50 (Europe) these are for PAL
(A) = :55 (Australia) these are for PAL
(G) = :44 (Germany) these are for PAL
(F) = :46 (France) these are for PAL
So if its the USA Region you want it will be shown like this in the search

Name=Super Mario 64
[635A2BFF-8B022326-C:45] <<<< Arrow points to the CRC
Name=SUPER MARIO 64
Once you have found it copy the entire Cheat entry for the //Super Mario 64 to the end //—- and past it to the Bottom of the file under the one test you added.

[New-CRC-C:45]
Name=SUPER MARIO 64 (Region)
Cheat0=”Test Cheat”,80123456 0001

Now Copy the Test Cheat CRC over the original One below it.
Now delete the one above leaving this one the only new one added.Save As and then say OK/Yes to overwriting the file and then close. Happy Cheating! 

Q: Is there a way to make MiB64 Remember Cheats i have left on in a game even after closing and reopening ? and if so how?

A: Yes there is, On the MiB64 Gui:Options\Settings\Options\Remember Select  Cheats. 

No Cheats on all Games  that have been left on when you closed MiB64 last will be remembered and automatically enabled on the next load of a game. So make sure you turn off any that you do not want back on before closing.
Q: Where do i find cheat codes  to add myself into the Cheat file?

A: Just google N64 Action Replay cheats for (PAL) and N64 Gameshark Cheats for (NTSC)

Q: How do i add cheat codes in MiB64 ?

A: Click on the  Adding Cheats link for a full explanation.
But please remember that you do not need to add Enable or Keycodes codes.These are only to be used on the Rrea Console Cheat devices, MiB64 does not need them.

Q: Can I search for my own cheat codes in MiB64?.
A: Yes MiB64 will allow you to search and test it’s result & add to the database through the GUI. Goto Preparing for cheat search  for more information.

Q: Can I add, edit & delete cheat codes in MiB64 without having to open the cheat file in a text editor ?.

A: Yes MiB64 will allow you to add, edit & delete through the GUI.Click the following for more information on: Adding, Editing, Deleting & Using Cheats

Q: Can I add or edit codes in the MiB64.cbd file in a text editor?

A: yes, but 1st: you do not need to, as you can do all this through the GUI but if you feel you want to then…  Open the Cheat File In Word pad, and then search the Name of the Game and the Region.     

Example: Super Mario 64
Once you have, Make sure that you look at how the Cheats are written in the file.

Example:

Cheat0=”Ostrich Mario”,8033B3BC 0090
Cheat1=”Mario Runs Backwards”,8033B3BE 0070

Notice how the codes are written & how the code’s are Separated by a Gap(Space) like:

XXXXXXXX XXXX & not all in one code: XXXXXXXXXXXX.

If it is a Modify Code that you would like to add Like:

Example:
Cheat5=”Open Level Character Modifier”,8125508A 00??
Cheat5_O=$01 Easy Level,$02 Easy & Normal Level,$03
Make sure that the Tie (Chain as it were) (O) Option: Is listed somewhere below & shares the Same Cheat Number.
Also check to see if the ?? (Question Marks) are the same amount as the $00 (Values) Also If you would like to right a note to the code like:Cheat7=”Play As Options”,811653D2 00??
Cheat7_O=$07 The Big Green One,$08 Vikki,$09 Plastro
Cheat7_N=Here you can choose who you would like to play as.But Do not use this with any other play as option.
The note will now be displayed in the cheats menu when you click on the chosen cheat code option.

Now you may or may not of noticed the \ in the Active Modify Code Example. This is what is used groupings(or in plain English) It is used to group certain cheats together in the cheat menu.  You are most likely to find them in player 1,player 2 or solo and multi player options. The \ will group all the Cheats in one option Box with a + sign to the left of the Box to open  There you will find every cheat that comes under that option, already to be chosen.

Important notice to remember:
Make sure that the (Chain as it were)_O= (Option) & _N= (Notes): are listed somewhere below & shares the Same Cheat Number. Also check to see if the ?? (Question Marks) are the same amount as the $00 (Values)

Q: How do i know what cheats are for what region ?
Also how would i know them from written in the cheat file ?

A: Example below:

(JU) = :41 (1080) these are for NTSC
(J)  = :4A (JAPAN) these are for NTSC
(U)  = :45 (USA) these are for NTSC
(E)  = :50 (Europe) these are for PAL
(A)  = :55 (Australia) these are for PAL
(G)  = :44 (Germany) these are for PAL
(F)  = :46 (France) these are for PAL
(I)  = :49 (Italy) these are for PAL)
(S)  = :53 (Spain) these are for PAL)

Q: How many codes can I put in a game, is there a limit   and what would happen if i went over it ?

A: You can put 500 cheats in per game, IE: Cheat0 – 499. You can put in 100 codes per cheat. IE:

Cheat0=”All Guns”,xxxxxxxx xxxx,xxxxxxxx xxxx(up to 100)Codes per line.
If you were to put the codes in MiB64 through the GUI (Cheats Menu) anything over 500 cheats per game would crash it. If you were to put the codes in MiB64 through a text editor, only the 0-499 cheats would show up in the cheat menu.

Q: Can I use Stacked Activators for hacked moves,in No Mercy?

A: Yes you can, MiB64 has the function.

Q: I have seen this Cheat code on a site but it starts with a: 50, 88, 89, D0, D1, D2 number. Can I use this In theMiB64 cheat File.

A: Yes you can, in fact there are already many many codes just like it in the cheat file already..
How this works will be explained a little further down.
The 88, & 89 Codes are GS/AR Button Codes, & they are available to use Via the F9 On your Keyboard to use on MiB for a Quick injection code like:Press F9 for 99 coins. The D0,D1,D2 Codes are Activator Codes & are used to activate the use of a Codes at a push of a button like:Press L to Levitate and Press R for Full Health Etc.

Q: Is there any codes that i can not use because they are not supported?

A: Yes, there are Codes that are not supported & all those codes are listed below.

Here is a list of codes that are & not supported.

Supported Codes:

N 6 4 C O D E T Y P E S

Format Description:

80-XXXXXX 00YY 8-Bit Constant Write

81-XXXXXX YYYY 16-Bit Constant Write

50-00AABB CCCC Serial Repeater

88-XXXXXX 00YY 8-Bit GS Button Write

89-XXXXXX YYYY 16-Bit GS Button Write

D0-XXXXXX YYYY 8-Bit If Equal To

D1-XXXXXX YYYY 16-Bit If Equal To

D2-XXXXXX YYYY 8-Bit If Not Equal To

D3-XXXXXX YYYY 16-Bit If Not Equal To

A0-XXXXXX 00YY 8-Bit Constant Write (Uncached)

A1-XXXXXX YYYY 16-Bit Constant Write (Uncached)

F0-XXXXXX 00YY 8-Bit Bootup Write Once (RDS Only)

F1-XXXXXX YYYY 16-Bit Bootup Write Once (RDS Only)

Unupported Codes:

Format Description:

CC-000000 0000 Disable Expansion Pak
DD-000000 0000 Disable Expansion Pak
EE-000000 0000 Disable Expansion Pak

DE-XXXXXX 0000 Download & Execute
FF-XXXXXX 0000 Store Activated Cheat Codes

Q: I have also seen this message on the (Pal Code) Action Replay sites saying “Cant not be used with Equalizer” what is a Equalizer? and can I still use them in MiB64?

A: The “Equalizer” is a little Sister of the Action Replay cheat device but works in just the same way as its big brother does. So yes you can use them codes with MiB64.

Q: How do i use cheat codes in MiB64 ?

A: For a full Visual Explanation click on the Using Cheats link.

Q: You said something about Serial repeaters (patch Codes)how do they work?

A: The 50 numbers = Serial Repeaters (Patch Codes) What they do is patch (compress) 100’s of codes down to a small Patched Version.

Example:

California Speed Cheat2=”Have All\Cars”,50001504 0000,800AAE5B 0001

50001504 0000,800AAE5B 0001 = 21 Codes Changing by 4 Hex Higher in the last Digit in the Memory Each time & the start off point is the 2nd code after the50 Patch.

Take a look & count up the 4 Hex jump.
To help you understand how the numbers in Hex go up

The Hex Count goes from 0-9, A-F & then 10-19, 1A-1F & so on. So where the Decimal count goes from 0-255 Its Hex Equivalent = 00-FF for 8-bit & Decimal 256-65535 Its Hex Equivalent = 100-FFFF for 16-bit

so if you can imagine a decimal count of 0-31 the Hex Count would be 0-1F

Hexadecimal Reference Chart

Numbers 0 – 255 (in Dec) 00 – FF (in Hex)

hex_1_0-255

Numbers 256 – 512 (in Dec) 100 – 200 (in Hex)

hex_2_256-512

and so on & upwards to Dec: 65535, Hex FFFF, & that should give you the idea how the Hex Count works.

So then how do we make this Patch 50001504 0000,800AAE5B 0001

Well the 50 patch codes works like this.
You tell the patch how many codes there are & how much they change from each other. Now this is a Serial repeater, Meaning that the main memory Address has the same Value.

The memory Address being the 3rd to 5th number & the Value the last 4 9th to 12th. The 1st to 2nd code is a standard 8 Bit = 80 this also indicates that the value will only be the last 2 digits will only go as high as FF:the equivalent of a Dec 255.

Lets look at the code we are going to see change from: 800AAE5B 0001 – 800AAEAB 0001

800AAE5B 0001
800AAE5F 0001
800AAE63 0001
800AAE67 0001
800AAE6B 0001
800AAE6F 0001
800AAE73 0001
800AAE77 0001
800AAE7B 0001
800AAE7F 0001
800AAE83 0001
800AAE87 0001
800AAE8B 0001
800AAE8F 0001
800AAE93 0001
800AAE97 0001
800AAE9B 0001
800AAE9F 0001
800AAEA3 0001
800AAEA7 0001
800AAEAB 0001

See by looking at the last Digit of the address that it is going up by4 Hex on each Code. Now all we have to find out is how many codes there are.

So lets start with a plain 50000000 0000 to begin with until we know how many codes and what the increase is.

Starting from the 1st code we can count it up to 21 codes at a 4 Hex Jump each time.

We now know that there are 21 codes so we add that in like this.How many is 21 in Hex ?
The guide above tells us it = 15 so we will add that in 50001500 0000.
Good, now how many does it go up by 4, so we add that in 50001504 0000.

So now we add that serial Repeater to the 1st code:50001504 0000,800AAE5B 0001 and there you go, 21 codes brought down to the number of 2.

You can also add A long line of Patches that could amount to a huge amount but would look like 10 Codes. But you could also have as much as 500 codes in one patch.

A Question of regions.

As always, we really can not stress enough. Do not try to add NTSC (U) (JU) & ((J) (Gameshark) Cheat Codes to PAL (E) (A) (F) (G) (I) (S) etc and via versa!.